Home Games

Read or download online Home Games ebook full in format Pdf, ePub, Kindle, and many more. Home Games written by Benjamin Markovits, published by HarperCollins on 2020-02-04 with 336 pages for you to read. Home Games is one from many Juvenile Fiction books that available for free in the amazon kindle unlimited, click Get Book to start reading and download books online free now. With Kindle Unlimited Free trial, you can read as many books as you want today.

Home Games

Home Games

  • Author : Benjamin Markovits
  • ISBN :
  • Category : Juvenile Fiction
  • Publisher : HarperCollins
  • Pages : 336
  • Release Date : 2020-02-04

Award-winning adult author Benjamin Markovits delivers a poignant coming-of-age middle grade story that will give comfort to anyone feeling like a small fish in a Texas-size sea. Perfect for fans of Kevin Henkes, Rebecca Stead, and Kate DiCamillo. Twelve-year-old Ben is a shy, quiet kid. His life isn’t perfect, but he feels at home in his New York City apartment. Then his dad takes a job in London, and everything changes. His parents separate, and Ben’s mom moves them back to her hometown of Austin, Texas. Ben’s simple life is suddenly complicated. He misses his apartment, his best friend, Jake, and his dad. Then he meets Mabley, who becomes a bright spot to Ben’s day. But when his mom starts working at his new school and making friends with his teacher, Ben finds himself at the center of all the problems the adults around him can’t resolve—and even some of his own. That includes joining the school’s basketball team, where Mabley’s best friend is the star player. After being pushed around, looking for his place, Ben will have to learn how to stand his ground.

The New York Times bestseller: “Hilarious. No mushy tribute to the joys of fatherhood, Lewis’ book addresses the good, the bad, and the merely baffling about having kids.”—Boston Globe When Michael Lewis became a father, he decided to keep a written record of what actually happened immediately after the birth of each of his three children. This book is that record. But it is also something else: maybe the funniest, most unsparing account of ordinary daily household life ever recorded, from the point of view of the man inside. The remarkable thing about this story isn’t that Lewis is so unusual. It’s that he is so typical. The only wonder is that his wife has allowed him to publish it.

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This book is designed to help couples to value and appreciate what he or she has. For years women were taught to downplay their sexuality and femininity. This false image of being a good girl or to being a devoted Christian caused numerous women to downplay their intimate desires towards their spouse. However, some teachings provided were not accurate information. My goal is to empower women to know it is okay to embrace their sexuality and creative skills to obtain knowledge. Gods Woman could be the PTA president, a sexy and classy woman and a committed dedicated wife that knows who she is. A male could show their emotions and still be masculine. We believe a marriage could be compared to a diligent farmer and gardener who care for a beautiful harvest that reaps a bountiful harvest in contrast to a gardener and farmer who is neglectful that does very little work yet expects a bountiful harvest, watch it deteriorate. Just as a rose garden in its beauty has to be watered, nurtured, cultivated and pruned in order to reap the results of a beautiful garden so it is with ones marriage. This book also contains a list of questions that should be asked during the dating stage when the couple believes their relationship is growing to a higher level of commitment. The practical common sense tips in this book are nothing new. They are plain common sense steps, which needs to be implemented by each mate. Your marriage will be no more or no less than what each individual is willing to make it. Viewing one another as being on, the same winning team is paramount. We recognize our differences, but instead of seeing them as negatives, we hold dear to them as being positive factors that contributes creativity to our marriage. We build upon one another strong points. We do not claim to have a perfect marriage whereby we can say that we never had an argument or said words that we had to ask forgiveness for, however, we continue to grow and learn from challenges and turned them into triumphs. Peace, Unity and Love.

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This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre–Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author’s critique. An appendix lists “homebrew” titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

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From the first third-generation player in Major League history, a sometimes moving, always candid inside look at his family’s seventy years in baseball A five-foot-ten fireball questioned by scouts because of his small stature, supposed lack of power, and cocky attitude, Bret Boone didn’t care about family legacy as he fought his way to the Major Leagues in 1992; he wanted to make his own way. He did just that, building a career that featured three All-Star appearances, four Gold Gloves, a bout with alcohol­ism, and the mixed blessing of being traded three times. But now that he’s coaching minor leaguers half his age—and his fifteen-year-old son has the potential to be the first fourth-generation Major Leaguer—Bret has a new perspective on his remarkable family, with its ten All-Star appearances, 634 home runs, 3,139 RBIs, and countless kitchen-table debates about the game’s great­est players. For the first time, he’s ready to share his adventures as part of the sport’s First Family. Infused with Bret’s candor and deep love of the game, Home Game traces baseball’s evolution—on the field and behind the scenes—from his grandfa­ther Ray’s era in the 1950s to his father Bob’s in the ’70s and ’80s to the one he shared with his brother Aaron in the ’90s and 2000s—sometimes called the PED era—when players made millions, dined on lobster in the clubhouse, and, in some cases, indulged in performance-enhancing drugs. Along the way, his book also touches on Boone family lore, from Ray playing with his hero Ted Williams and Bob winning a World Series with the 1980 Phillies to Bret’s flop in a nationally televised home-run derby and Aaron’s historic home run in the 2003 playoffs. Blending nostalgia, close analysis of the game, insight into baseball’s un­written codes, and controversial thoughts on its future as a sport and a busi­ness, Bret Boone offers a one-of-a-kind look at the national pastime—from the colorful, quotable scion of a family whose business is baseball.

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Break up boredom at home with these hands-on games and activities, inspired by the Sesame Street Family Play app

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

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The unlikely worlds of sports fans and statisticians collide in this interesting and accessible collection of previously published articles on the use of statistics to analyze sports, which the editors have thoughtfully culled from a variety of American Statistical Association (ASA) publications. Heavily weighted in the areas of competition (rating players and teams, evaluating strategies for victory), the articles vary in mathematical complexity, but most will be accessible to readers with a general knowledge of statistics. Newly written material from the editors and other notable contributors introduces each section of the book, and a chapter with suggestions on using the articles in the classroom is included. Organized by sport to make it easy for readers to find the papers in their particular areas of interest, Anthology of Statistics in Sports contains separate sections devoted to the major North American team sports of baseball, football, basketball, and ice hockey. Two additional sections cover miscellaneous sports and more general issues related to sports and statistics. This book grew from the efforts of members of the ASA Section on Statistics in Sports, which is dedicated to promoting high professional standards in the application of statistics to sports and fostering statistical education in sports.

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Today's National Basketball Association commands millions of spectators worldwide, and its many franchises are worth hundreds of millions of dollars. But the league wasn't always so successful or glamorous: in the 1940s and 1950s, the NBA and its predecessor, the Basketball Association of America, were scrambling to attract fans. Teams frequently played in dingy gymnasiums, players traveled as best they could, and their paychecks could bounce higher than a basketball. How did the NBA evolve from an obscure organization facing financial losses to a successful fledgling sports enterprise by 1960? Drawing on information from numerous archives, newspaper and periodical articles, and Congressional hearings, The Rise of the National Basketball Association chronicles the league's growing pains from 1946 to 1961. David George Surdam describes how a handful of ambitious ice hockey arena owners created the league as a way to increase the use of their facilities, growing the organization by fits and starts. Rigorously analyzing financial data and league records, Surdam points to the innovations that helped the NBA thrive: regular experiments with rules changes to make the game more attractive to fans, and the emergence of televised sports coverage as a way of capturing a larger audience. Notably, the NBA integrated in 1950, opening the game to players who would dominate the game by the end of the 1950sdecade: Bill Russell, Elgin Baylor, Wilt Chamberlain, and Oscar Robertson. Long a game that players loved to play, basketball became a professional sport well supported by community leaders, business vendors, and an ever-growing number of fans.

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When do the hands of a clock coincide? How likely is it that two children in the same class will share a birthday? Should you play Roulette or the Lottery? How do we calculate the volume of a doughnut? Why does the android Data in Star Trek lose at poker? What is Fibonacci's Rabbit Problem? Many things in the world have a mathematical side to them, as revealed by the puzzles and questions in this book. It is written for anyone who is curious about mathematics and would like a simple and entertaining account of what it can do. Peter Higgins provides clear explanations of the more mysterious features of childhood mathematics as well as novelties and connections to prove that mathematics can be enjoyable and full of surprises.

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This book constitutes the refereed proceedings of the 6th International Conference on Integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems, CPAIOR 2009, held in Pittsburgh, PA, USA, in May 2009. The 20 revised full papers and 10 extended abstracts presented together with 2 invited talks were carefully reviewed and selected from 65 submissions. The papers describe current research in the fields of constraint programming, artificial intelligence, and operations research and present new techniques or new applications in combinatorial optimization, thus exploring ways of solving large-scale, practical optimization problems through integration and hybridization of the fields' different techniques.

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How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.

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This book provides a comprehensive narrative and analysis of major developments, key figures, and significant moments in Major League Baseball, from the integration of Jackie Robinson in 1947 to the owners-instigated catastrophic players’ strike of 1994-95 that cost the national pastime a championship season.

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"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

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All you have ever wanted to know about Rugby League and Rugby Union but have never dared to ask until now (as the answers are in the back of the book!) Will you get stung by a Wasp or charge through the 1,200 questions and mow down the opposition like a Rhino? You will have to cast your minds back over the last two centuries to recall facts about the game’s origins, great players, cup competitions, clubs, stadiums, kit colours, nicknames, nationalities, field positions and much more if you want to be promoted to the Super League rather than face relegation. This is as much a treasure trove of rugby facts and figures as it is a quiz book and is guaranteed to get aficionados and families alike in a competitive scrum.

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Paul Mendelson offers an indispensable guide to beating the odds in just about every gambling game, both in casinos and online. He reveals how to shift the odds in your favour as he clearly explains every game and analyses optimum strategies in detail with the aim of helping you to win. Other chapters show you how to: get the best out of your casino - pick up free drinks, meals, hotel accommodation, thousand-dollar shopping trips, room upgrades, flights, bonus money etc.; make the most of your trip to Las Vegas or anywhere else - casino information, the best places to gamble (for each game), recommended hotels and attractions; win online - which sites to avoid and which can be trusted, a discussion of every game from poker through to online bingo, including bonuses, incentives, play-through data and the best strategies to use. The Mammoth Book of Casino Games covers every major casino game in detail, as well as many less well known games, including: blackjack, roulette, punto banco (baccarat, chemin de fer, chemmy), poker (including three-card, Caribbean stud and video poker), Chinese dice and domino games (including sic bo, gwat pai and kap tai shap), slots (three-wheel, multi-line, bonus), other casino games (including Keno, Wheel of Fortune, Red Dog and Spanish 21) and tournaments (slots, roulette etc.). Praise for The Mammoth Book of Poker: 'I've won 20 times the price in the last three days!' Gareth Hughes

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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

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This book presents models and algorithms for complex scheduling problems. Besides resource-constrained project scheduling problems with applications also job-shop problems with flexible machines, transportation or limited buffers are discussed. Discrete optimization methods like linear and integer programming, constraint propagation techniques, shortest path and network flow algorithms, branch-and-bound methods, local search and genetic algorithms, and dynamic programming are presented. They are used in exact or heuristic procedures to solve the introduced complex scheduling problems. Furthermore, methods for calculating lower bounds are described. Most algorithms are formulated in detail and illustrated with examples. In this second edition some errors were corrected, some parts were explained in more detail, and new material has been added. In particular, further generalizations of the RCPSP, additional practical applications and some more algorithms were integrated.

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More than any other sport, baseball has developed its own niche in America’s culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues’ decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.

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Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

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It’s difficult to imagine today—when the Super Bowl has virtually become a national holiday and the National Football League is the country’s dominant sports entity—but pro football was once a ramshackle afterthought on the margins of the American sports landscape. In the span of a single generation in postwar America, the game charted an extraordinary rise in popularity, becoming a smartly managed, keenly marketed sports entertainment colossus whose action is ideally suited to television and whose sensibilities perfectly fit the modern age. America’s Game traces pro football’s grand transformation, from the World War II years, when the NFL was fighting for its very existence, to the turbulent 1980s and 1990s, when labor disputes and off-field scandals shook the game to its core, and up to the sport’s present-day preeminence. A thoroughly entertaining account of the entire universe of professional football, from locker room to boardroom, from playing field to press box, this is an essential book for any fan of America’s favorite sport.

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 Is it morally permissible to plunder a drunken player at the poker table? In a game of bluffing, are all deceits acceptable? Is it wrong to play against a pathological gambler? Are there any real right and wrongs within poker other than violations of the rules? The first of its kind, this book explores the moral dimensions of playing poker for money in a detailed discussion of applied ethics. Topics include the moral standing of bluffing, collusion versus “soft play,” the problem of players staked by backers, and “Why Kant Kan’t Play Poker.”

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In The Meaning of Sports, Michael Mandelbaum, a sports fan who is also one of the nation's preeminent foreign policy thinkers, examines America's century-long love affair with team sports. In keeping with his reputation for writing about big ideas in an illuminating and graceful way, he shows how sports respond to deep human needs; describes the ways in which baseball, football and basketball became national institutions and how they reached their present forms; and covers the evolution of rules, the rise and fall of the most successful teams, and the historical significance of the most famous and influential figures such as Babe Ruth, Vince Lombardi, and Michael Jordan. Whether he is writing about baseball as the agrarian game, football as similar to warfare, basketball as the embodiment of post-industrial society, or the moral havoc created by baseball's designated hitter rule, Mandelbaum applies the full force of his learning and wit to subjects about which so many Americans care passionately: the games they played in their youth and continue to follow as adults. By offering a fresh and unconventional perspective on these games, The Meaning of Sports makes for fascinating and rewarding reading both for fans and newcomers.

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Contemporary sport business is international. From global sport competitions and events, sponsorship deals and broadcasting rights to labour markets and lucrative flows of tourists, anybody working in sport business today has to have an international perspective. This book offers the broadest and most in-depth guide to the key themes in international sport business today, covering every core area from strategy and marketing to finance, media and the law. Including authors from more than twenty countries spanning the Americas, Europe, Asia, Africa and Australia, this handbook addresses the most important issues in the world of sport business from a uniquely global perspective. Each chapter examines a particular cross-section of business and sport, encompassing all levels from grassroots to professional and elite. Divided into seven major subject areas, it offers insights from experts on: International Sport Business Strategy Sport Marketing Sport Economics and Finance International Sport Law Sport Media and Communication Sport Tourism Sport Development. The Routledge Handbook of International Sport Business is an essential resource for any course on sport business, sport management or international business.

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Buy a new version of this textbook and receive access to the Connected eBook with Study Center on CasebookConnect, including: lifetime access to the online ebook with highlight, annotation, and search capabilities; practice questions from your favorite study aids; an outline tool and other helpful resources. Connected eBooks provide what you need most to be successful in your law school classes. Learn more about Connected eBooks Sophisticated yet accessible, Corporations and Other Business Associations: Cases and Materials balances economic and legal theory with a flexible organization, popular case selection, and engaging problems. Current users will recognize a familiar format with creative updates. New users will recognize a casebook easily adaptable for use in a typical Corporations or Business Associations course, ranging in length from three to five credit hours, and providing ample material from which an instructor may choose how much emphasis to give to particular topics. New to the Ninth Edition: O’Kelley and Thompson are excited to welcome Dorothy Lund as a co-author. Chapter 3 now ends with a set of four very teachable shareholder governance cases capturing the current state of play in public corporations. Chapter 4 blends new presentation of corporate purpose with revised discussion of benefit corporations, has emphasis on Directors’ monitoring responsibilities, and includes the Delaware Supreme Court opinions in Marchand v. Barnhill and the Walt Disney Shareholder Litigation (newly edited in response to user interest). Chapter 4 also incorporates developments in derivative litigation popularly referred to as “the death of Aronson.” Chapter 6 continues its leading and innovative treatment of LLCs, adding two new cases – Obeid v. Hogan and Manere v. Collins. Chapter 8 includes the seminal appraisal case – DFC Global Corporation v. Muirfield Value Partners, L.P. – and notes regarding important subsequent cases. Chapters 9, 10, and 11 contain newly edited versions of several classic cases, and expanded coverage of user favorites, including Time v. Paramount, Moran v. Household Finance, and the Blasius case. Professors and students will benefit from: Balance of theory, cases, and problems in which law and economic theory enriches without dominating the focus of the book Carefully edited and selected cases— both classic and contemporary cases Excellent and ample problems explore practical applications of theory in the business world Flexible organization easily adapts to different teaching approaches Strongest book on LLCs/LLPs and other business associations

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Annotation This book constitutes the refereed proceedings of the 21st International Symposium on Algorithms and Computation, ISAAC 2010, held in Jeju, South Korea in December 2010.The 77 revised full papers presented were carefully reviewed and selected from 182 submissions for inclusion in the book. This volume contains topics such as approximation algorithm; complexity; data structure and algorithm; combinatorial optimization; graph algorithm; computational geometry; graph coloring; fixed parameter tractability; optimization; online algorithm; and scheduling.

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The Ultimate Argument Settler This book holds the answer to every poker argument, standstill, or face-off imaginable. Experts Lou Krieger and Sheree Bykofsky provide answers to hundreds of tough questions like: • What is the minimum raise in a no-limit game? • Can you bet and raise with a single chip? • Can you cut a deal at the final table? • Do players have the right to see the winning hand? • And much more: • Comprehensive rules for all the major games • An easy-to-use index • Handy charts • Anecdotes from dealers, players, and poker room staff around the world about real-life arguments and how they were settled. Here is the poker bible that will let you concentrate on what's really important--winning.

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Although largely ignored by historians of both baseball in general and the Negro leagues in particular, Latinos have been a significant presence in organized baseball from the beginning. In this benchmark study on Latinos and professional baseball from the 1880s to the present, Adrian Burgos tells a compelling story of the men who negotiated the color line at every turn—passing as "Spanish" in the major leagues or seeking respect and acceptance in the Negro leagues. Burgos draws on archival materials from the U.S., Cuba, and Puerto Rico, as well as Spanish- and English-language publications and interviews with Negro league and major league players. He demonstrates how the manipulation of racial distinctions that allowed management to recruit and sign Latino players provided a template for Brooklyn Dodgers’ general manager Branch Rickey when he initiated the dismantling of the color line by signing Jackie Robinson in 1947. Burgos's extensive examination of Latino participation before and after Robinson's debut documents the ways in which inclusion did not signify equality and shows how notions of racialized difference have persisted for darker-skinned Latinos like Orestes ("Minnie") Miñoso, Roberto Clemente, and Sammy Sosa.

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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

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Organized baseball has survived its share of difficult times, and never was the state of the game more imperiled than during the Great Depression. Or was it? Remarkably, during the economic upheavals of the Depression none of the sixteen Major League Baseball teams folded or moved. In this economist's look at the sport as a business between 1929 and 1941, David George Surdam argues that although it was a very tough decade for baseball, the downturn didn't happen immediately. The 1930 season, after the stock market crash, had record attendance. But by 1931 attendance began to fall rapidly, plummeting 40 percent by 1933. To adjust, teams reduced expenses by cutting coaches and hiring player-managers. While even the best players, such as Babe Ruth, were forced to take pay cuts, most players continued to earn the same pay in terms of purchasing power. Baseball remained a great way to make a living. Revenue sharing helped the teams in small markets but not necessarily at the expense of big-city teams. Off the field, owners devised innovative solutions to keep the game afloat, including the development of the Minor League farm system, night baseball, and the first radio broadcasts to diversify teams' income sources. Using research from primary documents, Surdam analyzes how the economic structure and operations side of Major League Baseball during the Depression took a beating but managed to endure, albeit changed by the societal forces of its time.

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This volume contains revised and extended research articles written by prominent researchers who participated in the international conference on Advances in Engineering Technologies, which was held in Hong Kong, 12-14 March, 2014. Topics covered include engineering physics, engineering mathematics, scientific computing, control theory, artificial intelligence, electrical engineering, communications systems, and industrial applications. The book offers the state of art of tremendous advances in engineering technologies and physical science and applications, and also serves as an excellent reference work for researchers and graduate students working with/on engineering technologies and physical science and applications.

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This book constitutes revised selected papers from the 6th International Conference on Operations Research and Enterprise Systems, ICORES 2017, held in Porto, Portugal, in February 2017. The 15 papers presented in this volume were carefully reviewed and selected from a total of 90 submissions. They are organized in topical sections named: methodologies and technologies; and applications.

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The increasing availability of data has transformed the way sports are played, promoted and managed. This is the first textbook to explain how the big data revolution is having a profound influence across the sport industry, demonstrating how sport managers and business professionals can use analytical techniques to improve their professional practice. While other sports analytics books have focused on player performance data, this book shows how analytics can be applied to every functional area of sport business, from marketing and event management to finance and legal services. Drawing on research that spans the entire sport industry, it explains how data is influencing the most important decisions, from ticket sales and human resources to risk management and facility operations. Each chapter contains real world examples, industry profiles and extended case studies which are complimented by a companion website full of useful learning resources. Sport Analytics: A data-driven approach to sport business and management is an essential text for all sport management students and an invaluable reference for any sport management professional involved in operational research.

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In the numbers-obsessed sport of baseball, statistics don't merely record what players, managers, and owners have done. Properly understood, they can tell us how the teams we root for could employ better strategies, put more effective players on the field, and win more games. The revolution in baseball statistics that began in the 1970s is a controversial subject that professionals and fans alike argue over without end. Despite this fundamental change in the way we watch and understand the sport, no one has written the book that reveals, across every area of strategy and management, how the best practitioners of statistical analysis in baseball-people like Bill James, Billy Beane, and Theo Epstein-think about numbers and the game. Baseball Between the Numbers is that book. In separate chapters covering every aspect of the game, from hitting, pitching, and fielding to roster construction and the scouting and drafting of players, the experts at Baseball Prospectus examine the subtle, hidden aspects of the game, bring them out into the open, and show us how our favorite teams could win more games. This is a book that every fan, every follower of sports radio, every fantasy player, every coach, and every player, at every level, can learn from and enjoy.

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Written by acclaimed sports author and oral historian Harvey Frommer and with an introduction by pro football Hall of Famer Frank Gifford, When It Was Just a Game tells the fascinating story of the ground-breaking AFL–NFL World Championship Football game played on January 15, 1967: Packers vs. Chiefs. Filled with new insights, containing commentary from the recently discovered unpublished memoir of Kansas City Chiefs coach Hank Stram, and featuring oral history from many who were at the game—media, players, coaches, fans—the book presents back story and front story in the words of those who lived it and saw it go on to become the Super Bowl, the greatest sports attraction the world has ever known. Archival photographs and drawings help bring the event to life.

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Essays on diamond success from the nineteenth century to the present

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For nearly 40 years, Ed Bolden dominated black baseball in Philadelphia. He owned two teams, the Darby-based Hilldale Club and the Philadelphia Stars, and briefly led the Eastern Colored League, which he founded. Winner of two championships—one with each team—he experienced the highs and lows of the Negro Leagues. He remained with the Stars until his death in 1950, which foreshadowed the dissolution of the Negro Leagues in the face of Major League Baseball’s integration. This book examines Bolden’s leadership of both teams through economic downturns, racial discrimination and two world wars.

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The author takes the reader on a journey into the evolution of America’s modern day Gladiators. Within the pages of this fascinating no holds barred book, is an interesting psychological perspective on football that’s never been told before. This book is a thought provoking and insightful work that analyzes the behaviors of the nations most admired sports figures. The author takes the reader on a behind the scenes voyage into the personal lives of college and NFL players. The author gives the reader his theories, personal testimonies, as well as the accounts of events he witnessed as a player. The book is a learning manual for aspiring football players on all levels. The book gives detail information on the necessary preparations a young player must do to be successful in the sport of football. The book discusses the very important mistakes young players should avoid while in this arena of professional sports. A very good read for all age groups, you won’t be disappointed.

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