Mazes of Power

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Mazes of Power

Mazes of Power

  • Author : Juliette Wade
  • ISBN :
  • Category : Fiction
  • Publisher : Penguin
  • Pages : 416
  • Release Date : 2020-02-04

This debut work of sociological science fiction follows a deadly battle for succession, where brother is pitted against brother in a singular chance to win power and influence for their family. The cavern city of Pelismara has stood for a thousand years. The Great Families of the nobility cling to the myths of their golden age while the city's technology wanes. When a fever strikes, and the Eminence dies, seventeen-year-old Tagaret is pushed to represent his Family in the competition for Heir to the Throne. To win would give him the power to rescue his mother from his abusive father, and marry the girl he loves. But the struggle for power distorts everything in this highly stratified society, and the fever is still loose among the inbred, susceptible nobles. Tagaret's sociopathic younger brother, Nekantor, is obsessed with their family's success. Nekantor is willing to exploit Tagaret, his mother, and her new servant Aloran to defeat their opponents. Can he be stopped? Should he be stopped? And will they recognize themselves after the struggle has changed them?

The second book of The Broken Trust continues a deadly battle for succession, in this sociological sci-fi novel where brother is pitted against brother in a singular chance to win power. To marry into the most powerful family in Varin is to step into a trap. Della has spent thirteen years under the scrutiny of Pelismara's political elites, supporting Tagaret in a dangerous pretense as his brother Nekantor's closest ally. In secret, however, they've planned to escape, and to break down the restrictions of Varin's caste society. When Nekantor offers to send them to Selimna, the city where their caste experiments can be carried out, how can they not accept the opportunity? But ever since Nekantor seized power as the Eminence Herin's Heir, he's wanted to keep power in the family, and that means his eye is on the children--especially their thirteen-year-old brother Adon. In their absence, Nekantor begins to execute his own long-schemed plan, and soon Della realizes they've unwittingly become a part of it. How far does Nekantor's influence spread? How much will he seek to control? And how can she save Adon from falling into his snare?

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The third book of The Broken Trust continues an epic struggle for power, kindled in the hearts of two brothers, as it spreads to crack the foundations of their underground society. Many years have passed since the Eminence Nekantor and Heir Adon seized power, and life in Pelismara has found a fragile equilibrium under Nekantor’s thumb. Now the Imbati Service Academy suspects that Xinta, Manservant to the Eminence, may have taken control of Nekantor for his own sinister purposes, endangering what peace still remains. Imbati Catín, an Academy prodigy, vows service to Adon, balancing two core purposes — to advance her Master's designs on power, and to determine the full extent of Xinta's influence. When a trash hauler named Akrabitti Corbinan walks into a place he doesn’t belong, everything falls out of balance. Catín, who is investigating this newly discovered hidden library, immediately arrests Corbinan for trespassing. Nekantor then seizes Corbinan, believing he's a spy who sought to topple the government, and Xinta vanishes him before Catín can determine his intent. What was Corbinan really seeking? What dangerous information does the library contain, that Xinta might seek to control? And what might happen if someone more dangerous finds Corbinan first?

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Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.

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The first book in the blockbuster phenomenon The Maze Runner series now features chapters from the highly-anticipated series conclusion, The Fever Code, the book that finally reveals the story of how the maze was built! When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying. Remember. Survive. Run. The Maze Runner and Maze Runner: The Scorch Trials are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. The third movie, Maze Runner: The Death Cure, will hit screens in 2018. Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick "[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW.com “Wonderful action writing—fast-paced…but smart and well observed.”—Newsday “[A] nail-biting must-read.”—Seventeen.com “Breathless, cinematic action.”—Publishers Weekly “Heart pounding to the very last moment.”—Kirkus Reviews “Exclamation-worthy.”—Romantic Times “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.”—Shelf Awareness, Starred "Take a deep breath before you start any James Dashner book."-Deseret News

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Book one in the hit series that's soon to be a major motion picture starring Amandla Stenberg and Mandy Moore--now with a stunning new look and an exclusive bonus short story featuring Liam and his brother, Cole. When Ruby woke up on her tenth birthday, something about her had changed. Something alarming enough to make her parents lock her in the garage and call the police. Something that got her sent to Thurmond, a brutal government "rehabilitation camp." She might have survived the mysterious disease that killed most of America's children, but she and the others emerged with something far worse: frightening abilities they cannot control. Now sixteen, Ruby is one of the dangerous ones. But when the truth about Ruby's abilities--the truth she's hidden from everyone, even the camp authorities--comes out, Ruby barely escapes Thurmond with her life. On the run, she joins a group of kids who escaped their own camp: Zu, a young girl haunted by her past; Chubs, a standoffish brainiac; and Liam, their fearless leader, who is falling hard for Ruby. But no matter how much she aches for him, Ruby can't risk getting close. Not after what happened to her parents. While they journey to find the one safe haven left for kids like them--East River--they must evade their determined pursuers, including an organization that will stop at nothing to use Ruby in their fight against the government. But as they get closer to grasping the things they've dreamed of, Ruby will be faced with a terrible choice, one that may mean giving up her only chance at a life worth living.

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Return to the world of the Spectre War in the third installment of this thrilling space opera saga. On a forgotten planet in the midst of an interstellar war, a resistance leader will rise. Teal Sorenson has lost everything in the two years since the alien Spectres descended upon the Celestial Expanse: family, friends, even her home. Now condemned to exile on the jungle planet Iolanthe, she can only watch the war from afar…until a chance invasion sends her fleeing into the night. With the colony overrun, the only place left to go is the jungle, and yet as Teal struggles to survive in a savage alien rainforest that could as easily kill her as save her, she realizes this invasion is more than just a simple offensive strike. Iolanthe has nothing to tempt the enemy: no resources, no strategic value, no military presence. So why are they really here? The answer could spell the end of the war, and the human race along with it. Now only Teal and a ragtag band of survivors stand between the enemy and certain victory. Mere survival is no longer enough. It’s time to fight. The battle for Iolanthe has begun.

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Becca Whitla uses liberationist, postcolonial, and decolonial methods to analyze hymns, congregational singing, and song-leading practices. By way of this analysis, Whitla shows how congregational singing can embody liberating liturgy and theology. Through a series of interwoven theoretical lenses and methodological tools—including coloniality, mimicry, epistemic disobedience, hybridity, border thinking, and ethnomusicology—the author examines and interrogates a range of factors in the musical sphere. From beloved Victorian hymns to infectious Latin American coritos; congregational singing to radical union choirs; Christian complicity in coloniality to Indigenous ways of knowing, the dynamic praxis-based stance of the book is rooted in the author’s lived experiences and commitments and engages with detailed examples from sacred music and both liturgical and practical theology. Drawing on what she calls a syncopated liberating praxis, the author affirms the intercultural promise of communities of faith as a locus theologicus and a place for the in-breaking of the Holy Spirit.

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Karl Schroeder is one of the new stars of hard SF. His novels, Ventus and Permanence, have established him as a new force in the field. Now he extends his reach into Larry Niven territory, returning to the same distant future in which Ventus was set, but employing a broader canvas, to tell the story of Teven Coronal, a ringworld with a huge multiplicity of human civilizations. Brilliant but troubled Livia Kodaly is Teven's only hope against invaders both human and superhuman who would destroy its fragile ecologies and human diversity. Filled with action, ideas, and intellectual energy, Lady of Mazes is the hard SF novel of the year. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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Beautifully designed and gorgeously illustrated, this immersive, puzzle-like exploration of the history and psychology of mazes and labyrinths evokes the spirit of Choose Your Own Adventure, the textual inventiveness of Tom Stoppard, and the philosophical spirit of Jorge Luis Borges. Labyrinths are as old as humanity, the proving grounds of heroes, the paths of pilgrims, symbols of spiritual rebirth and pleasure gardens for pure entertainment. Henry Eliot leads us on a twisting journey through the world of mazes, real and imagined, unraveling our ancient, abiding relationship with them and exploring why they continue to fascinate us, from Kafka to Kubrick to the myth of the Minotaur and a quest to solve the disappearance of the legendary Maze King. Are you ready to step inside?

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Lose weight. Act confident. Play hard to get. This approach to dating doesn’t lead to love, it leads to insecurity and loneliness. In Deeper Dating, psychotherapist Ken Page offers a new path to finding meaningful and lasting relationships. Learn how to attract people who love you for who you really are, become more self-assured and emotionally available, and lose your taste for relationships that diminish your self-esteem. With exercises, practical tools, and inspiring stories, Deeper Dating will guide you on a journey to find the love—and personal fulfillment—you long for.

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The hedge-maze, which is the only type with which most of us have a first-hand acquaintance, is generally felt to be a survival of a romantic age, even though we esteem its function as nothing higher than that of a playground for children. Many a tender intrigue has been woven around its dark yew alleys. Mr. Compton Mackenzie, for example, introduces it most effectively as a lovers' rendezvous in "The Passionate Elopement," and no doubt the readers of romantic literature will recall other instances of a like nature. The story of fair Rosamond's Bower is one which will leap to the mind in this connection. This type of maze alone is worth more than a passing thought, but it is far from being the only, or even the most interesting, development of the labyrinth idea. What is the difference, it may be asked, between a maze and a labyrinth? The answer is, little or none. Some writers seem to prefer to apply the word "maze" to hedge-mazes only, using the word "labyrinth" to denote the structures described by the writers of antiquity, or as a general term for any confusing arrangement of paths. Others, again, show a tendency to restrict the application of the term "maze" to cases in which the idea of a puzzle is involved. It would certainly seem somewhat inappropriate to talk of "the Cretan Maze" or "the Hampton Court Labyrinth," but, generally speaking, we may use the words interchangeably, regarding "maze" as merely the northern equivalent of the classic "labyrinth." Both words have come to signify a complex path of some kind, but when we press for a closer definition we encounter difficulties. We cannot, for instance, say that it is "a tortuous branched path designed to baffle or deceive those who attempt to find the goal to which it leads," for, though that description holds good in some cases, it ignores the many cases in which there is only one path, without branches, and therefore no intent to baffle or mislead, and others again in which there is no definite "goal." We cannot say that it is a winding path "bounded by walls or hedges," for in many instances there are neither walls nor hedges. One of the most famous labyrinths, for example, consisted chiefly of a vast and complicated series of rooms and columns. In fact, we shall find it convenient to leave the question of the definition of the words, and also that of their origin, until we have examined the various examples that exist or are known to have existed.

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"The Motivation Manifesto is a poetic and powerful call to reclaim our lives and find our own personal freedom. It's a triumphant work that transcends the title, lifting the reader from mere motivation into a soaringly purposeful and meaningful life. I love this book." - Paulo Coelho The Motivation Manifesto is a pulsing, articulate, ferocious call to claim our personal power. World-renowned high performance trainer Brendon Burchard reveals that the main motive of humankind is the pursuit of greater Personal Freedom. We desire the grand liberties of choice-time freedom, emotional freedom, social freedom, financial freedom, spiritual freedom. Only two enemies stand in our way: an external enemy, defined as the social oppression of who we are by the mediocre masses, and an internal enemy, a sort of self-oppression caused by our own doubt and fear. The march to Personal Freedom, Burchard argues, can be won only by declaring our intent and independence, stepping into our personal power, and battling through self-doubt and the distractions of the day until full victory is won. Recalling the revolutionist voices of the past that chose freedom over tyranny, Burchard-at times poetic yet always fierce-motivates us to free ourselves from fear and take back our lives once and for all.

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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

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Full of roller-coaster twists and turns, Neal Shusterman's page-turner is an Orpheus-like adventure into one boy's psyche. Sixteen-year-old Blake and his younger brother, Quinn, are exact opposites. Blake is the responsible member of the family. He constantly has to keep an eye on the fearless Quinn, whose thrill-seeking sometimes goes too far. But the stakes get higher when Blake has to chase Quinn into a bizarre phantom carnival that traps its customers forever. In order to escape, Blake must survive seven deadly rides by dawn, each of which represents a deep, personal fear--from a carousel of stampeding animals to a hall of mirrors that changes people into their deformed reflections. Blake ultimately has to face up to a horrible secret from his own past to save himself and his brother--that is, if the carnival doesn't claim their souls first!

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This book depicts rigorous and vigorous accounts of strategies used successfully by researchers to negotiate their way through the research maze. The metaphor of the maze evokes several different and sometimes contradictory elements of contemporary education research, including complexity, confusion, messiness, multiplicity and risk. While these are not necessarily or wholly negative attributes, it is important for researchers to be able to articulate and implement effective strategies for engaging wholeheartedly with these situations to navigate the education research maze. The book is structured around three main themes; politics, ethics, philosophies and theories of education research mazes; mazes in and with specific research methods; and mazes in and with specific research tasks and technologies. Each account develops broader lessons for enhancing the impact, quality, relevance and significance of research in other disciplines as well as education.

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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

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From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author’s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

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How the brain helps us to understand and navigate space—and why, sometimes, it doesn’t work the way it should. Inside our heads we carry around an infinite and endlessly unfolding map of the world. Navigation is one of the most ancient neural abilities we have—older than language. In Dark and Magical Places, Christopher Kemp embarks on a journey to discover the remarkable extent of what our minds can do. Fueled by his own spatial shortcomings, Kemp describes the brain regions that orient us in space and the specialized neurons that do it. Place cells. Grid cells. He examines how the brain plans routes, recognizes landmarks, and makes sure we leave a room through a door instead of trying to leave through a painting. From the secrets of supernavigators like the indigenous hunters of the Bolivian rainforest to the confusing environments inhabited by people with place blindness, Kemp charts the myriad ways in which we find our way and explains the cutting-edge neuroscience behind them. How did Neanderthals navigate? Why do even seasoned hikers stray from the trail? What spatial skills do we inherit from our parents? How can smartphones and our reliance on GPS devices impact our brains? In engaging, engrossing language, Kemp unravels the mysteries of navigating and links the brain’s complex functions to the effects that diseases like Alzheimer’s, types of amnesia, and traumatic brain injuries have on our perception of the world around us. A book for anyone who has ever felt compelled to venture off the beaten path, Dark and Magical Places is a stirring reminder of the beauty in losing yourself to your surroundings. And the beauty in understanding how our brains can guide us home.

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Managing Information Security offers focused coverage of how to protect mission critical systems, how to deploy security management systems, IT security, ID management, intrusion detection and prevention systems, computer forensics, network forensics, firewalls, penetration testing, vulnerability assessment, and more. It offers in-depth coverage of the current technology and practice as it relates to information security management solutions. Individual chapters are authored by leading experts in the field and address the immediate and long-term challenges in the authors’ respective areas of expertise. Chapters contributed by leaders in the field covering foundational and practical aspects of information security management, allowing the reader to develop a new level of technical expertise found nowhere else Comprehensive coverage by leading experts allows the reader to put current technologies to work Presents methods of analysis and problem-solving techniques, enhancing the reader’s grasp of the material and ability to implement practical solutions

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The second edition of this comprehensive handbook of computer and information security provides the most complete view of computer security and privacy available. It offers in-depth coverage of security theory, technology, and practice as they relate to established technologies as well as recent advances. It explores practical solutions to many security issues. Individual chapters are authored by leading experts in the field and address the immediate and long-term challenges in the authors’ respective areas of expertise. The book is organized into 10 parts comprised of 70 contributed chapters by leading experts in the areas of networking and systems security, information management, cyber warfare and security, encryption technology, privacy, data storage, physical security, and a host of advanced security topics. New to this edition are chapters on intrusion detection, securing the cloud, securing web apps, ethical hacking, cyber forensics, physical security, disaster recovery, cyber attack deterrence, and more. Chapters by leaders in the field on theory and practice of computer and information security technology, allowing the reader to develop a new level of technical expertise Comprehensive and up-to-date coverage of security issues allows the reader to remain current and fully informed from multiple viewpoints Presents methods of analysis and problem-solving techniques, enhancing the reader's grasp of the material and ability to implement practical solutions

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This volume includes papers originally presented at the 8th annual Computational Neuroscience meeting (CNS'99) held in July of 1999 in Pittsburgh, Pennsylvania. The CNS meetings bring together computational neuroscientists representing many different fields and backgrounds as well as experimental preparations and theoretical approaches. The papers published here range across vast levels of scale from cellular mechanisms to cognitive brain studies. The subjects of the research include many different preparations from invertebrates to humans. In all cases the work described in this volume is focused on understanding how nervous systems compute. The research described includes subjects like neural coding and neuronal dendrites and reflects a trend towards forging links between cognitive research and neurobiology. Accordingly, this volume reflects the breadth and depth of current research in computational neuroscience taking place throughout the world.

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Professor Fellows presents a map of Ruskin's mind as it shifts from conditions of mastery to madness. In his study, he examines and transcribes the ways in which Ruskin observed his dislocation of imagination and shows how, in the very process of disintegration; he was enabled by his peculiar genius to transform the effects on his language and conceptualization into new forms of articulation under pain. Originally published in 1981. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

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The Chess Puzzle for Everyone! A completely new kind of chess puzzle helps you develop the necessary visualization skills to take your game to the next level When the first volume of Chess Mazes was released, it was an immediate hit with both chess instructors and students. It was a completely new kind of chess puzzle to help develop your chessplaying visualization skills. In Chess Mazes 2, author Bruce Alberston has created another 216 fascinating chess mazes. This book is geared for intermediate and advanced beginners. Designed to keep pace with a student's increasing development, the chapters appear in progressive order of difficulty, and form kind of a chess course in itself. As German International Grandmaster Karsten Müller observed in his Introduction to the first volume, solving Chess Maze puzzles is ...excellent training to avoid one-move blunders!”

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Stop Hanging Pieces! A completely new kind of chess puzzle helps you develop the necessary visualization skills to take your game to the next level The planning and visualization skills that come from working on Chess Mazes are valuable and instructive. If you are one who often loses games by hanging pieces or missing mates, then this is the book for you. "There are many good books which present chess combinations and explain tactical motifs with the goal of training your tactical ability. Thinking techniques are also well covered in the game's literature. But what about visualization? This is where it is much more difficult to find good material. But now, Bruce Alberston's highly original work fills this gap. "To master his puzzles, you have to exert better control and command of the full potential of all the pieces and you have to visualize their movements in your mind's eye. This sounds more difficult than it is, but in fact only one piece moves in each maze. The result? Excellent training to avoid one-move blunders!" - From the Foreword by German GM Karsten Mueller

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A Japanese Jungian Perspective on Mental Health and Culture: Wandering Madness explores differences between Western and Japanese models of mental health. It argues that while the advent of modern mental health has brought about seminal changes in our understanding of and relationship to those who face its challenges, the cure also seems to be something of the cause, as the classification of mental disorders continues to expand and increasing numbers of people show up to fill them. In this book, psychiatrist and Jungian analyst Iwao Akita presents a new theory of psycheology in order to highlight what has been lost in our rush to medicalize the psyche, as well as offer a remedy for restoring balance. Drawing upon examples from both Japanese and Western cultures, Dr. Akita discusses an alternative perspective to the polarized viewpoint towards which the West tends. He distinguishes the concept of madness from psychopathology and outlines its dynamics through numerous clinical and cultural examples. He describes the underlying dynamics of substance use and personality disorders, makes important links between these conditions, and clarifies how they can develop into madness. With references to familiar stories and myths from Western and Japanese cultures, this book makes an important contribution to our understanding of mental illness and health, while also making us more aware of how these issues are common to the human experience. This book will be of key interest to academics, researchers, and postgraduate students in the fields of psychoanalysis, Jungian and Post-Jungian studies, and mental health studies. It will also appeal to psychiatrists and other mental health professionals, as well as those with a particular interest in substance use, personality disorders, madness, and cross-cultural comparisons of mental health models.

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This classic study of ethics in business presents an eye-opening account of how corporate managers think the world works, and how big organizations shape moral consciousness. Robert Jackall takes the reader inside a topsy-turvy world where hard work does not necessarily lead to success, but sharp talk, self-promotion, powerful patrons, and sheer luck might. What sort of everyday rules-in-use do people play by when there are no fixed standards to explain why some succeed and others fail? In the words of one corporate manager, those rules boil down to this maxim: What is right in the corporation is what the guy above you wants from you. Thats what morality is in the corporation. This brilliant, disturbing, funny look at the ethos of the corporate world presents compelling real life stories of the men and women charged with running the businesses of America. This anniversary edition includes an afterword by the author linking the themes of Moral Mazes to the financial tsunami that engulfed the world economy in 2008.

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A year after the events of Fool's Proof, Malfred Murd is no longer a Fool, royal or otherwise. He’s a newly minted nobleman— who can’t help plunging back into his own special brew of trouble. This time he’s taken on a task that’s outrageous even for him: becoming an undercover officer, out to bust the biggest crime boss in a vast and decadent city. Will it win him the attention of a certain maddeningly inaccessible Lady... or get him packed at the bottom of a barrel? Follow Fred, Corvinalias, the other characters we met in “Fool’s Proof”— and a dazzling collection of new ones— on a journey through a world blending equal parts comedy, crime novel and adventure: heroic, horrific and hilarious. "The ending is surprisingly deep and leaves the reader wanting even more." -Reedsy Discovery A character-driven romp through a world of magic, fantastic creatures, and subterfuge....Sandor's prose shines brightest when portraying story and character through dialogue, and crafting a beautiful, rich world while effortlessly switching between tense conversations rife with undertone and subtlety and more lighthearted, comical scenes that build character and entertain. - The BookLife Prize Offers many surprises to delight literary fantasy readers looking for far more than an adventure tale....There's simply not enough literary humor in the fantasy genre; but Eva Sandor fills this gap with another adventure story that should be read closely, so as not to miss any of the tongue-in-cheek humor (both overt and subtle) that graces its characters and lines.-Diane Donovan, Bookwatch Read the book and loved it. Though much darker than the first novel, I actually enjoyed it more...There is still the wit and charm in bucket loads, with added emotion, mystery and intrigue. -John Derek, Netgalley It does point firmly into the next book... which I'm now looking forward to :-) -Jim Webster, author of the Tallis Steelyard series The writing is intelligent, but not out of reach. - Advance reader Mike Z. A wonderful collection of characters and the use of language is brilliant. -Advance reader Namoi L. Love, action, drama and best of all...you get lost in Eva's world! This is number 2 in the series and it lives up to all the reviews so far. I loved it so much I couldn't put it down! -Advance reader Rikki M. Comical, magical, witty, and even dark...a fast paced journey leaving you yearning for more each chapter and then the next in the series. Great development of characters with an intense strong female protagonist. -Advance reader Robert A. You don't realize how four different stories turn into one entwined story until you do notice it! The transitions are seamless. -Advance reader Gabriella B.

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When Yann the centaur is stabbed through the heart by a unicorn horn, the life-threatening injury needs a magical remedy. Helen and her fabled-beast friends unite, with the help of the dragons, to find a magical token with the power to heal him. But they only have until tomorrow night. The friends split into teams: Lee, Helen and Sapphire search for King Arthur's scabbard; Catesby, Lavender and Sylvie search for hidden gems in a cliff face; Rona and Tangaroa wash a flower in seven waterfalls at sunrise. But will they complete their missions in time to save Yann? And with their arch-enemy, the power-crazed Master of the Maze, on the loose once more, danger is never far away. This is the fourth and final book in Lari Don's popular First Aid for Fairies series.

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Winner of the American Sociological Association’s Distinguished Book Award in 2012, Chandra Mukerji offers with this remarkable new book an explanation of the birth and subsequent proliferation of the many strands in the braid of modernity. The journey she takes us on is dedicated to teasing those strands apart, using forms of cultural analysis from the social sciences to approach history with fresh eyes. Faced with the problem of trying to understand what is hardest to see: the familiar, she gains analytic distance and clarity by juxtaposing cultural analysis with history, asking how modernity began and how people conjured into existence the world we now recognize as modern. Part I describes the genesis of key modern social forms: the modern self, communities of strangers, the modern state, and the industrial world economy. Part II focuses on modern social types: races, genders, and childhood. Part III focuses on some of the cultural artifacts and activities of the contemporary world that people have invented and used to cope with the burdens of self-making and to react against the broken promises of modern discourse and the silent injuries of material modernism. Beautifully illustrated with over 100 color photographs in its 10 chapters, MODERNITY REIMAGINED is not just an explanation, an analysis of how modern life came to be, it is also a model for how to do cultural thinking about today’s world.

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A quarter-century ago, the underground Maze of Mithras disappeared from the uplands of Italy, taking Andrea's partner with it. Now that it's returned—thousands of miles away in Namibia, Africa—she races to unravel its mysteries…and, perhaps, find the man she once loved. But will Andrea end up trapped inside when quakes rock the ancient site? Will she be lost forever when the walls themselves shift and change, pushing her down unfamiliar passages where a ravenous man-beast lies in wait? Or will the secrets of the forgotten god, Mithras, guide her in directions she never imagined? The darkest mysteries of the past turn the present into an inescapable labyrinth in this urban fantasy thriller. When the supernatural and the human heart clash, no compass devised in this world can lead you to the next level. Don't miss this exciting fantasy tale by USA Today bestselling author Robert Jeschonek, whose Gaia Files series is lighting up the world of urban fantasy.

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This Festschrift volume is published in honor of Dexter Kozen on the occasion of his 60th birthday. Dexter Kozen has been a leader in the development of Kleene Algebras (KAs). The contributions in this volume reflect the breadth of his work and influence. The volume includes 19 full papers related to Dexter Kozen's research. They deal with coalgebraic methods, congruence closure; the completeness of various programming logics; decision procedure for logics; alternation; algorithms and complexity; and programming languages and program analysis. The second part of this volume includes laudatios from several collaborators, students and friends, including the members of his current band.

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If you like fast-paced, twisty mysteries featuring sassy witches, small town whimsy, an enchanting ensemble of supernatural friends, a blossoming romance, and a talking cat who refuses to speak, then this is the book for you…. Belinda Drake is a witch with a passion for puzzles, an addiction to chocolate, and a penchant for keeping to herself. In her new life running a bookstore in the small mountain village of Blackthorn Springs, she’s got everything she needs, even if she is the world’s most incompetent witch. When her neighbor turns up dead, Belinda recognizes the Mortis Curse, one of the most evil spells known to witchkind. The life she thought she’d left behind starts knocking at her door. Now she must find the killer before her new found quiet existence descends into darkness. A Maze of Murder is the first novel in the intriguing Witch Against Wicked series. Get your copy today and delve into an enchanting world of magic and mystery. The Complete Witch Against Wicked Series: 1. A Maze of Murder 2. A Mask of Chaos 3. A Trial of Ghosts 4. A Wreath of Ruin (Christmas Novella) 5. A Hex of Wolves 6. A Trick of Terror (Halloween Novella) 7. A Coven of Demons Each book has its own main story alongside a plot arc that continues across all books. For maximum reading pleasure, the author recommends reading the books in order.

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With his characteristic genius for finding connections between writing and the stuff of our lives, Peter Turchi ventures into new and even more surprising territory. In A Muse and a Maze, Turchi draws out the similarities between writing and puzzle-making and its flip-side, puzzle-solving. As he teases out how mystery lies at the heart of all storytelling, he uncovers the magic—the creation of credible illusion—that writers share with the likes of Houdini and master magicians. In Turchi’s associative narrative, we learn about the history of puzzles, their obsessive quality, and that Benjamin Franklin was a devotee of an ancient precursor of sudoku called Magic Squares. Applying this rich backdrop to the requirements of writing, Turchi reveals as much about the human psyche as he does about the literary imagination and the creative process.

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A must-have gift for every collection—from the die-hard Maze Runner fan to the YA book lover just coming to the series to the binge reader who’s catching up before The Death Cure movie hits theaters in 2018! This boxed set has all of the books in the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order, and The Fever Code. When Thomas wakes up in the lift, the only thing he can remember is his name. He's welcomed to his new home, the Glade, by strangers—boys whose memories are also gone. Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It's the only way out—and no one's ever made it through alive. Join Thomas and the Gladers in all five books in the Maze Runner series as they uncover the secrets of the maze; discover WICKED, the shadowy organization who put them there; and fight to survive in a new and dangerous world. Enter the World of the Maze Runner series and never stop running. The first and second books, The Maze Runner and The Scorch Trials, are now major motion pictures, with the third—The Death Cure—coming to theaters in 2018, and feature the star of MTV's Teen Wolf, Dylan O'Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster! Also look for James Dashner's newest bestselling series—The Mortality Doctrine: The Eye of Minds, The Rule of Thoughts, and The Game of Lives. Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick "[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW “Wonderful action writing—fast-paced…but smart and well observed.”—Newsday “[A] nail-biting must-read.”—Seventeen “Breathless, cinematic action.”—Publishers Weekly “Heart pounding to the very last moment.”—Kirkus Reviews “Exclamation-worthy.”—Romantic Times

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All your questions are answered in the fifth book in James Dashner’s #1 New York Times bestselling Maze Runner series. The story that fans all over the world have been waiting for — the story of how Thomas and WICKED built the Maze — is finally here. You do not want to miss it. Once there was a world’s end. The forests burned, the lakes and rivers dried up, and the oceans swelled. Then came a plague, and fever spread across the globe. Families died, violence reigned, and man killed man. Next came WICKED, who were looking for an answer. And then they found the perfect boy. The boy’s name was Thomas, and Thomas built a maze. Now there are secrets. There are lies. And there are loyalties history could never have foreseen. This is the story of that boy, Thomas, and how he built a maze that only he could tear down. All will be revealed. A prequel to the worldwide Maze Runner phenomenon, The Fever Code is the book that holds all the answers. How did WICKED find the Gladers? Who are Group B? And what side are Thomas and Teresa really on? Lies will be exposed. Secrets will be uncovered. Loyalties will be proven. Fans will never see the truth coming. Before there was the Maze, there was The Fever Code. Don’t miss The Maze Runner, Maze Runner: The Scorch Trials, and Maze Runner: The Death Cure all now major motion pictures from Twentieth Century Fox, starring Dylan O’Brien, Kaya Scodelario, Thomas Brodie-Sangster, Rosa Salazar, Giancarlo Esposito, and Aidan Gillen. And look for James Dashner’s new bestselling series the Mortality Doctrine: The Eye of Minds, The Rule of Thoughts, and The Game of Lives. Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick "[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW “Wonderful action writing—fast-paced…but smart and well observed.”—Newsday “[A] nail-biting must-read.”—Seventeen “Breathless, cinematic action.”—Publishers Weekly “Heart pounding to the very last moment.”—Kirkus Reviews “Exclamation-worthy.”—Romantic Times "Take a deep breath before you start any James Dashner book."—Deseret News

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The Worlds of Carol Shields is the first book to examine Shields’ extraordinary career and life through the lens both of close friends and of literary critics.

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Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.

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