Drawing Blood

Read or download online Drawing Blood ebook full in format Pdf, ePub, Kindle, and many more. Drawing Blood written by Poppy Brite, published by Dell on 2010-11-24 with 416 pages for you to read. Drawing Blood is one from many Fiction books that available for free in the amazon kindle unlimited, click Get Book to start reading and download books online free now. With Kindle Unlimited Free trial, you can read as many books as you want today.

Drawing Blood

Drawing Blood

  • Author : Poppy Brite
  • ISBN :
  • Category : Fiction
  • Publisher : Dell
  • Pages : 416
  • Release Date : 2010-11-24

Poppy Z. Brite re-imagines the haunted house novel, creating a fresh, sensual, and totally original reading experience. IT'S A PASSION. IT'S AN ART. IT'S THE ONLY WAY OUT. . . In the house on Violin Road he found the bodies of his brother, his mother, and the man who killed them both—his father. From the house on Violin Road, in Missing Mile, North Carolina, Trevor McGee ran for his sanity and his soul, after his famous cartoonist father had exploded inexplicably into murder and suicide. Now Trevor is back. In the company of a New Orleans computer hacker on the run from the law, Trevor has returned to face the ghosts that still live on Violin Road, to find the demons that drove his father to murder his family—and worse, to spare one of his sons. . . . But as Trevor begins to draw his own cartoon strip, he loses himself in a haze of lines and art and thoughts of the past, the haunting begins. Trevor and his lover plunge into a cyber-maze of cartoons, ghosts, and terror that will lead either to understanding—true understanding—or to a blood-raining repetition of the past. . . . Praise for Drawing Blood “Electrifying . . . explosive lyricism . . . [a] soul-sucking antagonist . . . rich background descriptions. That there is a Brite future never doubt.”—Kirkus Reviews “Exotica . . . disaffected youth . . . a spicy gumbo of sub-cultural hipness simmered in a cauldron of modern horror fiction.”—Fangoria “Darker and more exotic than Anne Rice, more cerebral than Stephen King . . . Horror is rarely this good.”—Echo

Something is wrong in the small outback town of Morgan Creek. A farmer goes missing after a blue in the pub. A teenage couple fail to show up for work. When Patrick and Sheila McDonough investigate, they discover the missing persons list is growing. Before they realise what’s happening, the residents of the remote town find themselves in a fight for their lives against a foe they would never have suspected. And the dry red earth will run with blood. “Trust me, you’ve never read anything like this. Deranged, delirious, diabolical, it just begs to be a film, and when it is, I’ll be first in line to see it. The Roo is a f*cking riot.” – Kealan Patrick Burke, Bram Stoker Award-Winning author of Kin and Sour Candy

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The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

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"I found The Between dark, super creepy, and pushing the limits of my limited amounts of courage to explore—but I couldn’t stop myself from coming back for more because it’s propulsive, addictive, and scary good fun." - Sean Gibson, author of The Stuff About the Dragon Was (Mostly) True While landscaping his backyard, ever-conscientious Paul Prentice discovers an iron door buried in the soil. His childhood friend and perpetual source of mischief, Jay Lightsey, pushes them to explore what's beneath. When the door slams shut above them, Paul and Jay are trapped in a between-worlds place of Escher-like rooms and horror story monsters, all with a mysterious connection to a command-line, dungeon explorer computer game from the early '80s called The Between. Unlike their childhood gaming, these men are facing life-and-death challenges; tensions rise between Jay and Paul as they encounter stranger things in each room, and their experience in arcade games and role-playing aren't enough to keep their partnership intact. Paul and Jay find themselves filling roles in a story that seems to play out over and over again. But in this world, where their roles warp their minds, the biggest threat to survival may not be the legendary monster Koŝmaro, risen from the Between's depths to hunt them; the biggest danger may be each other. hr Fans of The Goonies, Stranger Things, The Last Starfighter and Ready, Player One will thrill at the horror, adventure and humor that await them in The Between. hr "The book draws you in from the word "go" and you will feel as sucked into the world Ryan Leslie created as the characters do. A thrilling, psychological ride from start to finish." – Author Lindsay Leslie "While in the first third of this book, I mentioned that the atmosphere reminded me of one of my favorite horror novels, SL Grey's The Mall. There's a surreal, not-right quality to that book that touched off a nerve in me that I just adored....I don't at all mean this as an insult, as that's a damn fun book- and so is this one! ....It's almost like a grown up, more gory and violent horror version of Heir Apparent." – Alexandra, Goodreads "This debut novel by author Ryan Leslie combines elements of science fiction and horror that at times reminded me of The Hike by Drew Magary and Off To Be The Wizard by Scott Meyer, all while being something distinctly different." – Matt, Goodreads “It was a great mix of horror, sci-fi and adventure gaming!” – Stephanie, Goodreads hr

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A government special agent known only as the Signalman gets off a train on a stunningly hot morning in Winslow, Arizona. Later that day he meets a woman in a diner to exchange information about an event that happened a week earlier for which neither has an explanation, but which haunts the Signalman. In a ranch house near the shore of the Salton Sea a cult leader gathers up the weak and susceptible — the Children of the Next Level — and offers them something to believe in and a chance for transcendence. The future is coming and they will help to usher it in. A day after the events at the ranch house which disturbed the Signalman so deeply that he and his government sought out help from ‘other’ sources, Johns Hopkins Applied Physics Laboratory abruptly loses contact with NASA's interplanetary probe New Horizons. Something out beyond the orbit of Pluto has made contact. And a woman floating outside of time looks to the future and the past for answers to what can save humanity. Agents of Dreamland is a new Lovecraftian horror novella from award-winning author Caitlín R. Kiernan. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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Finalist for the Chicago Review of Books Fiction Award, Dan Chaon's Best of 2017 pick in Publishers Weekly, one of Vol. 1 Brooklyn's Best Books of 2017, a BOMB Magazine "Looking Back on 2017: Literature" Pick, and one of Vulture's 10 Best Thriller Books of 2017. Jac Jemc's The Grip of It is a chilling literary horror novel about a young couple haunted by their newly purchased home Touring their prospective suburban home, Julie and James are stopped by a noise. Deep and vibrating, like throat singing. Ancient, husky, and rasping, but underwater. “That’s just the house settling,” the real estate agent assures them with a smile. He is wrong. The move—prompted by James’s penchant for gambling and his general inability to keep his impulses in check—is quick and seamless; both Julie and James are happy to start afresh. But this house, which sits between a lake and a forest, has its own plans for the unsuspecting couple. As Julie and James try to establish a sense of normalcy, the home and its surrounding terrain become the locus of increasingly strange happenings. The framework— claustrophobic, riddled with hidden rooms within rooms—becomes unrecognizable, decaying before their eyes. Stains are animated on the wall—contracting, expanding—and map themselves onto Julie’s body in the form of painful, grisly bruises. Like the house that torments the troubled married couple living within its walls, The Grip of It oozes with palpable terror and skin-prickling dread. Its architect, Jac Jemc, meticulously traces Julie and James’s unsettling journey through the depths of their new home as they fight to free themselves from its crushing grip.

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Sarah Crowe left Atlanta—and the remnants of a tumultuous relationship—to live in an old house in rural Rhode Island. Within its walls she discovers an unfinished manuscript written by the house’s former tenant—an anthropologist obsessed with the ancient oak growing on a desolate corner of the property. Tied to local legends of supernatural magic, as well as documented accidents and murders, the gnarled tree takes root in Sarah’s imagination, prompting her to write her own account of its unsavory history. And as the oak continues to possess her dreams and nearly almost all her waking thoughts, Sarah risks her health and her sanity to unearth a revelation planted centuries ago…

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Focus on the clinically relevant aspects of anatomy and bridge normal anatomy to common clinical conditions with Netter's Clinical Anatomy, 4th Edition. This easy-to-read, visually stunning text features nearly 600 superb Netter-style illustrations that provide essential descriptions of anatomy, embryology, and pathology to help you understand their clinical relevance. Authored by John Hansen, PhD, an Honored Member of the American Association of Clinical Anatomists, this book is an ideal anatomy reference for students who want to make the most of their study time or need a concise review of clinical anatomy.

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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zorkkingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! · Get familiar with the popular Twine scripting program · Learn how to design puzzles · Build your own role-playing game with stat systems · Maintain an inventory of objects · Learn game design and writing basics · Change the look of your story using CSS and HTML · Discover where you can upload your finished games and find players

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"The two-hundred-and-fiftieth anniversary of the birth of Johann Wolfgang von Goethe was celebrated in Scotland by a colloquium held under the auspices of the University of Glasgow's Centre for Intercultural Germanistics in April 1999. Its aim was to reflect both Goethe's own commitment to Weltliteratur and the pressing need in our global village at the turn of the millennium for cultural exchange between scholars of different nations. For if, as Goethe said, 'wer fremde Sprachen nicht kennt, weis nichts von seiner eigenen', then it is also true that 'wer fremde Kulturen nicht kennt; weis nichts von seiner eigenen'.Discussing different themes, different texts, and working with different methodological presuppositions, the papers in this collection nevertheless share the conviction that the significance of Goethe for the new millennium can best be shown by setting his works in an intercultural context. The volume also includes John Michael Krois' Inaugural Ernst Cassirer Lecture in Intercultural Relations, held in the University of Glasgow in April 2000, entitled 'Ernst Cassirer and the Renaissance of Cultural Theory'."

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Siegfried Kracauer has been misunderstood as a naïve realist, appreciated as an astute critic of early German film, and noticed as the interesting exile who exchanged letters with Erwin Panofsky. But he is most widely thought of as the odd uncle of famed Frankfurt School critical theorists Jürgen Habermas, Theodor Adorno, Walter Benjamin, and Max Horkheimer. Recently, however, scholars have rediscovered in Kracauer's writings a philosopher, sociologist, and film theorist important beyond his associations--and perhaps one of the most significant cultural critics of the twentieth century. Gertrud Koch advances this Kracauer renaissance with the first-ever critical assessment of his entire body of work. Koch's analysis, which is concise without sacrificing thoroughness or sophistication, covers both Kracauer's best-known publications (e.g., From Caligari to Hitler, in which he gleans the roots of National Socialism in the films of the Weimar Republic) and previously underexamined texts, including two newly discovered autobiographical novels. Because Kracauer's wide-ranging works emerge from no rigidly unified approach, instead always remaining open to unusual and highly individual perspectives, Koch resists the temptation to force generalization. She does, however, identify recurring tropes in Kracauer's lifetime effort to perceive the basic posture and composition of particular cultures through their visual surfaces. Koch also finds in Kracauer a surprisingly contemporary cultural commentator, whose ideas speak directly to current discussions on film, urban modernity, feminism, cultural representation, violence, and other themes. This book was long-awaited in Germany, as well as widely and well reviewed. Now translated into English for the first time, it will fuel already growing interest in the United States, where Kracauer lived and wrote from 1941 until his death in 1966. It will attract the attention of students and scholars working in Film Studies, German Studies, Comparative Literature, Critical Theory, Cultural Studies, Philosophy, and History.

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What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

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Villagers were always warned that monsters live outside the gates, but when a young boy named Vren is cast out, he finds a home in the world beyond, in Whiting Award winner Molly Gloss’s classic fantasy novel. Vren has always been told that the world beyond the gates of his village is one filled with monsters, giants, and other terrifying creatures. But when he confides with his family about his ability to talk to animals, he’s outcast to the very world he’s been taught to fear his whole life. He expects to die alone, lost and confused, but he finds something different altogether—refuge in a community of shadowed people with extraordinary powers. Thirty years later, Molly Gloss’s dystopian fantasy novel is just as timely, poignant, and stirring as ever, in a brand-new edition!

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Marina Willett's is investigating her husband Charlie's disappearance following his escape from an psychiatric hospital. Before he escaped, he had become increasingly obsessed with H. P. Lovecraft, in particular an episode of his life when he cohabited with a young gay fan for two months. While the police presume him to be dead, Marina believes he may have uncovered something significant about Lovecraft's life that someone didn't want anyone knowing about. A classic horror short story by H. P. Lovecraft, “The Night Ocean” is not to be missed by fans of chilling fiction and lovers of Lovecraft's work. Howard Phillips Lovecraft (1890–1937) was an American writer of supernatural horror fiction. Though his works remained largely unknown and did not furnish him with a decent living, Lovecraft is today considered to be among the most significant writers of supernatural horror fiction of the twentieth century. Other notable works by this author include: “At The Mountains of Madness”, “The Rats in the Walls”, and “The Shadow Over Innsmouth”. Read & Co. is publishing this classic short story now as part of our “Fantasy and Horror Classics” imprint in a new edition with a dedication by George Henry Weiss.

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“Dear Readers: This is one wild book! . . . No holds barred.” —Margaret Atwood via Twitter “Mind-blowing. Equal parts brilliant and hilarious.” —Heather O’Neill, bestselling author of The Lonely Hearts Hotel and Lullabies for Little Criminals From the critically acclaimed author of Bunny, a darkly funny novel about a theatre professor suffering chronic pain who, in the process of staging a troubled production of Shakespeare’s most maligned play, suddenly and miraculously recovers. Miranda Fitch’s life is a waking nightmare. The accident that ended her burgeoning acting career left her with excruciating, chronic pain, a failed marriage, and a deepening dependence on painkillers. And now she’s on the verge of losing her job as a college theatre director. Determined to put on Shakespeare’s All’s Well That Ends Well, the play that promised—and cost—her everything, she faces a mutinous cast hell-bent on staging Macbeth instead. Miranda sees her chance at redemption slip through her fingers. That’s when she meets three strange benefactors who have an eerie knowledge of Miranda’s past and a tantalizing promise for her future: one where the show goes on, her rebellious students get what’s coming to them, and the invisible, doubted pain that’s kept her from the spotlight is made known. With prose Margaret Atwood has described via Twitter as “no punches pulled, no hilarities dodged . . . genius,” Mona Awad has concocted her most potent, subversive novel yet. All’s Well is the story of a woman at her breaking point and a formidable, piercingly funny indictment of our collective refusal to witness and believe female pain.

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“The Hike just works. It’s like early, good Chuck Palahniuk. . . . Magary underhands a twist in at the end that hits you like a sharp jab at the bell. . . . It’s just that good.” —NPR.org “A page-turner. . . . Inventive, funny. . . . Quietly profound and touching.”—BoingBoing From the author of The Night the Lights Went Out and The Postmortal, a fantasy saga unlike any you’ve read before, weaving elements of folk tales and video games into a riveting, unforgettable adventure of what a man will endure to return to his family When Ben, a suburban family man, takes a business trip to rural Pennsylvania, he decides to spend the afternoon before his dinner meeting on a short hike. Once he sets out into the woods behind his hotel, he quickly comes to realize that the path he has chosen cannot be given up easily. With no choice but to move forward, Ben finds himself falling deeper and deeper into a world of man-eating giants, bizarre demons, and colossal insects. On a quest of epic, life-or-death proportions, Ben finds help comes in some of the most unexpected forms, including a profane crustacean and a variety of magical objects, tools, and potions. Desperate to return to his family, Ben is determined to track down the “Producer,” the creator of the world in which he is being held hostage and the only one who can free him from the path. At once bitingly funny and emotionally absorbing, Magary’s novel is a remarkably unique addition to the contemporary fantasy genre, one that draws as easily from the world of classic folk tales as it does from video games. In The Hike, Magary takes readers on a daring odyssey away from our day-to-day grind and transports them into an enthralling world propelled by heart, imagination, and survival.

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A page-turning science-fiction thriller from the author of Paradox Bound and the Ex-Heroes series. Step into the fold. It's perfectly safe. The folks in Mike Erikson's small New England town would say he's just your average, everyday guy. And that's exactly how Mike likes it. Sure, the life he's chosen isn’t much of a challenge to someone with his unique gifts, but he’s content with his quiet and peaceful existence. That is, until an old friend presents him with an irresistible mystery, one that Mike is uniquely qualified to solve: far out in the California desert, a team of DARPA scientists has invented a device they affectionately call the Albuquerque Door. Using a cryptic computer equation and magnetic fields to “fold” dimensions, it shrinks distances so that a traveler can travel hundreds of feet with a single step. The invention promises to make mankind’s dreams of teleportation a reality. And, the scientists insist, traveling through the Door is completely safe. Yet evidence is mounting that this miraculous machine isn’t quite what it seems—and that its creators are harboring a dangerous secret. As his investigations draw him deeper into the puzzle, Mike begins to fear there’s only one answer that makes sense. And if he’s right, it may only be a matter of time before the project destroys…everything. A cunningly inventive mystery featuring a hero worthy of Sherlock Holmes and a terrifying final twist you’ll never see coming, The Fold is that rarest of things: a genuinely page-turning science-fiction thriller.

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Past or future, which path do you choose? Past, present and future collide as the Thirteenth Doctor meets classic Doctor Who companion Ace – in the first epic novel from the woman who played her, Sophie Aldred. Once, a girl called Ace travelled the universe with the Doctor – until, in the wake of a terrible tragedy they parted company. Decades later, she is known as Dorothy McShane, the reclusive millionaire philanthropist who heads global organisation A Charitable Earth. And Dorothy is haunted by terrible nightmares, vivid dreams that begin just as scores of young runaways are vanishing from the dark alleyways of London. Could the disappearances be linked to sightings of sinister creatures lurking in the city shadows? Why has an alien satellite entered a secret orbit around the Moon? Investigating the satellite with Ryan, Graham and Yaz, the Doctor is thrown together with Ace once more. Together they must unravel a malevolent plot that will cost thousands of lives. But can the Doctor atone for her past incarnation’s behaviour – and how much must Ace sacrifice to win victory not only for herself, but for the Earth?

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Vampires . . . they ache, they love, they thirst for the forbidden. They are your friends and lovers, and your worst fears. “A major new voice in horror fiction . . . an electric style and no shortage of nerve.”—Booklist At a club in Missing Mile, N.C., the children of the night gather, dressed in black, look for acceptance. Among them are Ghost, who sees what others do not; Ann, longing for love; and Jason, whose real name is Nothing, newly awakened to an ancient, deathless truth about his father, and himself. Others are coming to Missing Mile tonight. Three beautiful, hip vagabonds—Molochai, Twig, and the seductive Zillah, whose eyes are as green as limes—are on their own lost journey, slaking their ancient thirst for blood, looking for supple young flesh. They find it in Nothing and Ann, leading them on a mad, illicit road trip south to New Orleans. Over miles of dark highway, Ghost pursues, his powers guiding him on a journey to reach his destiny, to save Ann from her new companions, to save Nothing from himself. . . . “An important and original work . . . a gritty, highly literate blend of brutality and sentiment, hope and despair.”—Science Fiction Chronicle

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Creative Writing in the Digital Age explores the vast array of opportunities that technology provides the Creative Writing teacher, ranging from effective online workshop models to methods that blur the boundaries of genre. From social media tools such as Twitter and Facebook to more advanced software like Inform 7, the book investigates the benefits and potential challenges these technologies present instructors in the classroom. Written with the everyday instructor in mind, the book includes practical classroom lessons that can be easily adapted to creative writing courses regardless of the instructor's technical expertise.

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New in town and a long way from Georgia, Judah Moretti finds himself in search of a solitary place to drink away from the humdrum of his life. Helena’s, a rundown gay bar along a strip of unnamed highway somewhere in New Jersey, seems like just the place to do it. But, the moment he sets foot inside that bar, his life quickly changes. There he finds Jacques Dupont, the effeminate all-black clad husband of a tech millionaire. Judah finds himself unable to fight being drawn to Jack – a mere moth to a flame. Not only is he the exact opposite of Judah’s average looks, but something about him calls to the contrast of Judah’s mundane and boring life. Like a car careening off a cliff, Judah is unable to stop this crash course in fate. An inevitable collision of their lives under those dim and dusty lights inside Helena’s. As he begins to become more than acquaintances with the pretty boy in the shadows, Judah learns that looks aren’t everything and that some people come with secrets that run just as red as blood. Just how much is Judah willing to give to learn more about this queer and enigmatic man? Cemetery Drive is a dark romance of obsession, love, loss and a touch of revenge. A beautiful mess full of grandiose sentiments and heart-wrenching tragedy.

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In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

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Dieser Buchtitel ist Teil des Digitalisierungsprojekts Springer Book Archives mit Publikationen, die seit den Anfängen des Verlags von 1842 erschienen sind. Der Verlag stellt mit diesem Archiv Quellen für die historische wie auch die disziplingeschichtliche Forschung zur Verfügung, die jeweils im historischen Kontext betrachtet werden müssen. Dieser Titel erschien in der Zeit vor 1945 und wird daher in seiner zeittypischen politisch-ideologischen Ausrichtung vom Verlag nicht beworben.

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Der TILLMANN: der Anatomie-Atlas zur neuen Approbationsordnung! Einmalig: Anatomie mit klinischem Bezug - Neu präparierte Ansichten und klinische Infotexte verdeutlichen den Zusammenhang zwischen anatomischer Struktur und möglicher Erkrankung. Neu: ausgefeilte Didaktik, von Medizinstudenten mitentwickelt. - Doppelseitenkonzept: Zusammenhänge übersichtlich dargestellt, kein Umblättern nötig, - Bildbeschriftungen: Hervorhebung der wichtigen Strukturen, - neuartige lernfreundliche Darstellung der Leitungsbahnen, - Quervernetzung durch illustrierte Abbildungsverweise: kein langes Suchen. Bonus: der "Muskeltrainer" Alle Informationen zu Ursprüngen, Ansätzen, Innervation und Blutversorgung der Muskeln in einem Heft zum Herausnehmen. Der Tillmann – alles, was der zukünftige Arzt in der Anatomie wissen muss!

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Haltung und Bewegung beeinflussen den gesamten Körper – auch das orofaziale System und die verbale Kommunikation. Die funktionsorientierte Logopädie zeigt diesen Einfluss erstmals systematisch auf und leitet Konsequenzen für eine erfolgversprechende Therapie ab. Das multidisziplinäre Autorenteam stellt für Logopäden in Aus- oder Weiterbildung die funktionellen Zusammenhänge zwischen orofazialem und muskuloskelettalem System dar, z.B. Anatomie und Physiologie, Einblicke in die Orale Chirurgie und Erläuterungen zu orofazialen, pharyngolaryngealen und muskuloskelettalen Funktionen, insbesondere Haltung und Bewegung. Im Praxisteil finden Sie u.a. Themen zu Körperorientierter Sprachtherapie k-o-s-t®, Functional Kinetics FBL Klein- Vogelbach, Funktionsorientierter myofascialer Therapie (FOFT). Lernen Sie mit der funktionsorientierten Logopädie ein Musterbeispiel gelebter Interdisziplinarität kennen und verhelfen Sie Ihren Patienten zu einem nachhaltigen Behandlungserfolg!

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Urologie für Klinik und Praxis zum Nachschlagen und Lernen! Das in 2 Bände gegliederte Standardwerk füllt eine lange unbesetzte Lücke in der Urologie. In Zusammenarbeit mit der Deutschen Gesellschaft für Urologie und der Akademie der Deutschen Urologen haben die Experten aus Deutschland, Österreich und der Schweiz ein einzigartiges Buch für alle Urologen geschaffen. · Die ganze Urologie in 2 Bänden: von der bildgebenden Diagnostik bis zur medikamentösen und operativen Therapie · Umfangreiche Ausstattung mit hunderten hervorragenden Zeichnungen, Fotografien, Grafiken und Tabellen · An den neuesten Leitlinien orientiert · Spezielle Tipps für Praxis und Klinik · Hervorragend didaktisch strukturiert: ideal zum detaillierten Lernen für die Facharztprüfung ·Zusammenfassung der wichtigsten Fakten eines Kapitels erleichtert die schnelle Informationsaufnahme, wenn die Zeit knapp ist "Die Urologie": Ein Buch, an dem man als Urologe nicht vorbeikommt!

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Der Atlas mit seinen über 1.400 Abbildungen umfasst die gesamte Makroskopische Anatomie des Menschen in einem Band. Er wendet sich an Studierende der Humanmedizin und eignet sich dank des studierendenfreundlichen Preises und des handlichen Formates hervorragend für den Präparierkurs. Da die meisten Abbildungen am Präparat entstanden sind, ist der Atlas auch eine ideale Anleitung zum Präparieren. Aufgrund der abbildungsbezogenen klinischen Hinweise ist er eine Hilfe bei der Vorbereitung zum Staatsexamen sowie zur Facharztprüfung vor allem in chirurgischen und neurologischen Fächern. Die lernfreundlichen, neu gestalteten Muskeltabellen werden Studierende der Sportwissenschaften und der Physiotherapie ebenfalls zu schätzen wissen.

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Presenta de manera muy completa y equilibrada entre ciencias básicas y perspectiva clínica los conocimientos más actuales en la especialidad. Pone especial énfasis en la biología del cáncer, anatomía patológica, diagnóstico, tratamiento, pronóstico, rehabilitación y prevención. Cada capítulo se abre con los puntos clave Tiene un fuerte contenido visual que lo distingue de los demás productos que están en el mercado. Explica al lector cómo seleccionar las pruebas diagnósticas más adecuadas. Muestra cómo se están aplicando en la práctica diaria las últimas investigaciones. Su práctico formato permite acceder al contenido más completo en cualquier momento y en cualquier lugar a través de ExpertConsult.

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Abarca desde la ciencia básica, la inmunología, la anatomía y la fisiología, hasta las pruebas diagnósticas, los procedimientos y los procesos patológicos específicos, e incluye datos clave sobre resultados terapéuticos para tomar decisiones clínicas bien documentadas. Incorpora capítulos nuevos: «Células linfoides innatas y linfocitos citolíticos naturales», «Patogenia de las enfermedades mediadas por inflamasomas», «Bisfosfonatos», «Ecografía en reumatología» y «Evaluación de la artritis monoarticular y poliarticular». Incluye 1.200 ilustraciones de alta calidad, tablas de referencia rápida y fotografías clínicas en color. Comparte el conocimiento y la experiencia de científicos de renombre internacional, entre los que se incluye un nuevo editor, el Dr. Gary A. Koretzky, especialista en inmunología y reumatología. Permite la revisión de los avances en las ciencias básicas y sus aplicaciones clínicas, y constituye una guía fiable basada en la evidencia de todas las enfermedades y los síndromes reumatológicos. Incluye el acceso a la versión electrónica en inglés, que permite consultar el texto completo, las figuras y las referencias bibliográficas de la obra desde diversos dispositivos A lo largo de sus 10 magníficas ediciones previas, Firestein y Kelley. Tratado de reumatología se ha convertido en una guía exhaustiva y detallada de reumatología que presenta un equilibrio ideal entre las ciencias básicas y la aplicación clínica. La 11.a edición de este clásico consolida esta tradición de excelencia y mantiene al lector al tanto de los avances recientes en genética y microbioma, los nuevos tratamientos (como las terapias biológicas y biosimilares) y otras novedades en este campo. La obra ofrece una amplia cobertura de todos los aspectos del diagnóstico, el cribado y el tratamiento de pacientes adultos y pediátricos, y es una herramienta de consulta fácil de usar y a todo color.

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